Operation Flashpoint Dragon Rising might have turned out to be a promising, entertaining and addictive fps of military simulation. On the other hand he drowns us in tactical options of menu (there must be approximately ten trillions) and put the realism at a level so intense that we can bleed ourselves and die of alone lockjaw for cutting a finger with a rusty canister
At the same time the quantity of options available for realizing every action is so enormous that it seems that we have to sign 7 certificates for triplicate to be able to shoot a bullet. When finally we are ready to attack, the A.I that act already like our squadron partners has taken charge of everything leaving us like the useless perfect some. Ah yes, also the possibility fits that we die for an enemy of that we can only see a tenuous bookmark in our compass which causes more problems than it solves.
(I resided …)
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