Although the first game seemed bulging of a book of drawings of Picasso, GSC has not been late in preparing a consequence for the game which supposedly will incorporate technology DirectX 11.
Call of Pripyat will take us again to the area in the role of the agent Alexander Degtyaryov who will have to investigate the events in one of the ends of the previous game. Bear in mind that Shadow of Chernobyl could end in many different ways but by the alone good of the continuity one of these ends was chosen like the official.
Now in this new city the agent will have to determine that it happened and to try to find answers. Personally I hope that the details should be more elegant than in his good predecessor and the graphs...sean a little more decent (I am not going to ask for miracles either).
(I resided …)
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